Eador Genesis New Horizons
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I made a cheat table for one of the best TBS games of the last years, Eador: Genesis 1.05.2.
Features:
- enable control of your guards on the tactical map. Assigning medals and level-ups after the battle also works.
- reveal map for player 1
- infinite construction (demesne and provinces) / guards / rituals per turn
- no ritual cooldown
- make all buildings, guards, rituals available
You can monitor and change:
- the current karma value
- gold and gems
- campaign values: energy, glory, karma
- current XP and HP of heroes #1 to #4 (need to explore or fight to actually gain levels from the modified XP)
- bottom left unit of hero #1
- bottom left spell of hero #1
- bottom right item in the treasury
- reversions value
Most of these values can also be changed for player 2.
Added in the v2 update of the table:
- corruption modifier caused by events
- gold and income monitoring for AI players
To use the income monitoring, activate 'other players info' and pass a turn ingame for the values to be updated. You can change the two selected players to monitor by entering a new player number for 'first/second selected player #'. The player numbering is the same as in the statistics screen; you are number 1 and the AI players have the numbers 2, 3, 4 etc. in the order they are listed from top to bottom on the right.
Added in v3:
- reveal whole map
- campaign values: energy, glory, karma
- player control
The player control settings allow you to set which players are controlled by you or by the AI. You can switch over to the AI player, let the AI play yourself and even manually control neutrals in battle. These settings often corrupt savegames, so don't use them without backups!
Added in v4:
- no ritual cooldown
- make all buildings, guards, rituals available
- bottom left unit of hero #1
- bottom left spell of hero #1
- bottom right item in the treasury
- cheats for player 2
The item and spell IDs can be changed without an item actually existing in the slot, but if you want to give yourself a unit, you'll first have to place something else in the bottom left unit slot of hero #1 and then change the ID. The IDs can be found in the .var files ('Eador - Genesisvar' folder). Hint: The ID for a Dragon is 60.
Originally posted by:Is there a manual or guide for New HorizonsIdeally in EnglishThanks English version. Not that I know of. Filterable HTML tables of items, spells, units can be explored hereAs far as castle units are concerned, they simply can be upgraded to a more powerful x.5 version. Example with outdated graphics:The building tree itself can be simply explored by opening buildings on the 'Building plan screen'. Both 'Required buildings' and 'Gives access to buildings' are shown. 'Gives access to buildings' allows you to follow your options from the most basic building to high end buildings.Alliance races you best explore by making an alliance with them:).Alliance buildings and available units can be explored then via the 'Building plan screen'.If you are ok with a Russian version with nice graphics - slightly outdated, from last year - here you go:v.14:v.14 including f01:But please feel free to make an English version manual e.g with individual unit graphis, spells and spell descriptions for v.15 and publish it either here or on.
Originally posted by:Is there a manual or guide for New HorizonsIdeally in EnglishThanks English version. Not that I know of. Filterable HTML tables of items, spells, units can be explored hereAs far as castle units are concerned, they simply can be upgraded to a more powerful x.5 version. Example with outdated graphics:The building tree itself can be simply explored by opening buildings on the 'Building plan screen'. Both 'Required buildings' and 'Gives access to buildings' are shown. 'Gives access to buildings' allows you to follow your options from the most basic building to high end buildings.Alliance races you best explore by making an alliance with them:).Alliance buildings and available units can be explored then via the 'Building plan screen'.If you are ok with a Russian version with nice graphics - slightly outdated, from last year - here you go:v.14:v.14 including f01:But please feel free to make an English version manual e.g with individual unit graphis, spells and spell descriptions for v.15 and publish it either here or on.Thank you Bavarian. Very decent of you to upload and link those Eadoropedia filesWhen I open them in Chrome they translate to English and I can read them just fineI am a complete newcomer to Eador and still clueless about the gamebut the more I see of Eador the more I like itand the New Horizons mod is very impressiveI think that someone who knew what they were doing could replicate the files in English google-translation and get it to function as it does in the Russian.
I dont know enough to do it; but perhaps it can be done by someone more computer savy than I. Lmao, just had the 'monster hunters' fight, and came across the 'witcher' unit, who cast igni on one of my swordsmen.I gotta say, I'm only a little way into the first shard, having defeated the first ring and several province fights, but so far it looks pretty good. I was concerned about how the modders would balance the game since a lot of people think the base game is too difficult because they don't understand how the game works.
I'm glad to see that the difficulty seems to be about the same, so far anyway.