Rusty Lake Hotel Online
IPhone and iPad Games. Welcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. Serve deadly dinners to five animal-headed guests in Rusty Lake Hotel, expand the bloodline of the Vanderbooms in our award-winning adventure Rusty Lake: Roots or stop the ten plagues on a small island in Rusty Lake Paradise. On the right, you can find a list of all our games sorted by release date.
Do you like the movies of Wes Anderson? If you do, then you’re at a significant advantage when it comes to enjoying Rusty Lake Hotel. A quick glance at the screenshots will tell you what you need to know here with the visual style clearly heavily influenced by Anderson’s iconic movie, The Grand Budapest Hotel. In terms of quirkiness, Rusty Lake Hotel is certainly distinctive.
It’s just unfortunate that this is backed up by some fairly finicky puzzle design, meaning you’ll often be left frustrated by figuring things out.Your objective is to ensure that five diners staying at the Rusty Lake Hotel have a pleasant stay. Except, when I say pleasant, you’re killing them off as you go along by concocting various recipes that will bump them off. Yes, it’s as dark as it sounds, occasionally bordering on the creepy.
Logic doesn’t play a huge role here, which is particularly noticeable when you poison your first victim rather than stab them with a knife you’ve had all along, but then this is a game full of talking animals. It’s a kind of an excusable oddity which is more than can be said for other issues. Rusty Lake Hotel guides you around through gentle nudges from the other staff, along with the option to view video walkthroughs if you get really stuck. And you will get stuck. There’s a twisted logic afoot here that sort of makes sense, but also really doesn’t. Once you pick a diner to ‘help,’ you’re restricted to their room until you figure things out, so at least this is a tightly woven affair that doesn’t require you to wander too far. Instead, Rusty Lake Hotel’s main downfall is that it’s exceptionally picky about where you place objects.In theory it should be simple, as Rusty Lake Hotel merely requires you to tap on an item in your inventory before tapping on an area in the room to interact with it.
There’s no need to combine items or anything more involved than tapping. You have to be very exact with where you tap though, with the game not registering it if you’re slightly off. That’s not so bad when you’re stoically determined that you have the right idea, but when you’re floundering and uncertain, it’ll easily send you down the wrong path.It’s the kind of annoyance that’s minimal at first but soon builds into a problem. That’s a real shame as Rusty Lake Hotel’s general quirkiness is pretty endearing itself. While it’s slow on exposition with little chatting commencing, that adds to the intrigue levels. This is a game squarely focused on puzzle solving, with just enough characterization to keep you interested — and that’d work if the puzzles weren’t obtuse.Rusty Lake Hotel does look quite glorious though.
The hand drawn style is very appealing, almost like you’re dealing with an adult picture book. Backed up by a varied soundtrack that changes frequently to accommodate for each diner, it’s clear a lot of work has been put into Rusty Lake Hotel.That’s kind of what keeps you going with it. It’s an intriguing concept that’s reasonably original compared to so many other adventure games, even if it doesn’t always quite hit the spot. You’ll need a dark sense of humor to fully appreciate it, but it’s certainly memorable. Just expect to be frustrated at times by that picky attitude to where you tap.
You’ll get used to it, but that doesn’t mean that you should accept it entirely readily.
Rule of the rose. The full story/timeline of Rusty Lake, based on accepted events and a few theories I’ve gathered from this subreddit. This is my interpretation, and I’m sure I got something wrong, so feel free to contest or add anything in comments.
Literally all of the spoilers ahead. This probably isn’t something you should read if you haven’t played the games, although you’re certainly welcome to try.
This is more of a way of making sense of all the events that occur, and is probably easier to understand with more context.FIRST EDIT: Added theory of Caroline fusing with Jakob to form Mr. There are still a lot of unanswered questions.
This, while helpful, raises a few more.Does the lake itself have supernatural properties before or after the first Elixir is created?Who is Harvey and where did (s)he come from?Why is the dog immortal but Mr. Owl are not?What do the golden cubes do?What caused Bob to become a corrupted soul if his only connection to the lake was his ex?Why does the lake need to be fed memories?How is Mr.
Where you fly and what you fly is up to you, and you don’t. Murky horizon game.
Rabbit able to appear in so many places through the decades? I think he even has a small cameo in Paradise, which takes place before David Eilander becomes Mr.
Rabbit at all.Why is it only Mr. Rabbit who attempts to escape? How does he even maintain the presence of mind to formulate his plan after becoming a Corrupted Soul?Is Dale himself the Corrupted Soul that killed Laura Vanderboom?Why is Dale afraid of fish?How was the pistol supposed to help Mr. Rabbit escape his fate, and why did he need to gun down Dale's parents to get it?How did the pistol wind up in the possession of the Vandermeer family in the first place?Why did Ms. Pheasant kill herself?Where did the other Hybrids come from?
Especially Mr. Bat, since he shows up in Paradox and The Cave. This is really good! I'm really glad to finally have a comprehensive timeline, and you've done an amazing job here! However, I do want to point out one small detail you may have overlooked: based on the dates, The Cave (and by extension Paradox, which takes place at the same time) actually takes place BEFORE Birthday and The Theatre. That's why the elevator is going up in those games: Dale's already been to the bottom of the lake and is now headed back up to the surface. That's also why Paradox still has documents claiming that Dale's family was murdered; he hasn't changed the past to prevent their deaths yet.
This is my speculation. It might be Upper New York State.
Lots of Dutch families there, mountains, and most importantly, lakes. Right, but what about the chapel, which is definitely not New World? Well, there was a kind of fad, among the American wealthy of the Gilded Age, to use architectural elements (including whole small buildings) from European ruins. Even if they were stone, the chapel could easily have been taken apart, its stones numbered, and rebuilt in Rusty Lake. The Mill might have been similarly a folly, a Colonial holdover (from the English) or simply just there (hey windmills were built all over, not just the Low Countries.)Yes, the phone numbers are European. And I have no idea whether there are freshwater shrimp large enough to make shrimp cocktail.
But then, that's a minor point, and Rusty Lake is, well, a very special kind of place.